DeepMotion: Rotoscope Pose Editor Tutorial | Updated - New Features!
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Mastering DeepMotion's Rotoscope Pose Editor: A Comprehensive Guide
The realm of animation is experiencing significant advancements, and DeepMotion's Rotoscope Pose Editor is a standout innovation. This tutorial will walk you through the process of creating a new animation, accessing the pose editor, tweaking various settings, and offering tips on how to edit your generated animations for optimal results.
Understanding Rotoscope Pose Editor
Rotoscoping, a technique used by animators to trace over videos frame by frame, produces realistic action from static frames. The DeepMotion Rotoscope Pose Editor performs a similar function, allowing you to review your generated animation joint locations overlaid on your video. Moreover, you can move the joints to refine the location of any misplaced joint.
However, it's essential to remember that joint positions are placed into 3D space based on each frame and are confined to those trajectories. You cannot freely edit joint positions within the 3D space and move them outside their original intended locations. This can affect things like feet contact, and you cannot edit the feet to hit the ground. At present, hand and foot rotations and finger joints are not editable, but these features may be incorporated later.
How to Edit an Animation Using Rotoscope Pose Editor
Step 1: Identify Frames for Editing
Start by identifying the range of frames you want to edit. It's recommended to work on 10 to 20 frames at a time to avoid becoming overwhelmed.
Step 2: Familiarize Yourself with the User Interface
Before beginning to edit your animation, familiarize yourself with various UI elements. Some key features include:
- Back Button: This will take you back to the video player. An auto-save feature ensures your progress is saved.
- Save and Animate Button: This button reprocesses your entire animation with the changes you've made and reloads the previewer with your mesh character.
- Pose Quality Indicator: This feature rates the quality of your subject's pose in each frame based on how realistic it would be for a human to perform the same pose.
- View Changer: This allows you to view your skeleton in a 2D planar view or a 3D depth view, enabling you to edit the joints accordingly.
- Undo and Redo Buttons: These allow you to undo or redo your actions.
Step 3: Begin Editing in 2D Viewfinder
Begin editing your animation starting from the 2D viewfinder. Using the interpolation feature, frame by frame manual movement, and copy and paste, you can refine your animation.
Step 4: Edit in 3D View
After editing in 2D, switch to the 3D view to correct any depth issues. The 3D view allows you to add more depth to your animation.
Step 5: Save and Animate
Once you've finished editing, click the 'Save and Animate' button. This will reload your animation with the changes, allowing you to view the new animation results on your character.
Conclusion
DeepMotion's Rotoscope Pose Editor offers an innovative way to refine your animations. By understanding its features and learning how to use it effectively, you can create animations with increased precision and realism. With continuous updates and feature additions planned, this tool is set to revolutionize the animation process.
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